1. The Field - A rectangular shape with endzones at each end. A regulation field is typically 70 yards, with endzones 15 yards deep. Cones are generally used to mark the corners of the endzones.
2. Starting Play - Each point begins with both teams lining up on the front of their respective endzone. The defense throws ("pulls") the disc to the offense. A regulation game has seven players on the field per team. If the pull travels out the back of the endzone the offense starts play from 10 yards out of their endzone. If the pull starts out of bounds and does not come back into bounds, the offense takes possession at the point the disc initially went out of bounds. If a player drops the pull, it is a turnover.
3. Scoring - Each time a team completes a pass into the opponent’s endzone, the offense scores a point. The defending team then goes to the far endzone and receives a pull from the team that just scored. Generally, the first team to 15 points wins, with a time cap of 100 minutes. A team must win by two points, with a hard cap at 17 points. This is often adjusted during tournament play.
4. Halftime - Is taken when a team either reaches 8 points, or the game has been played for 45 minutes (with the current point being fully played out).
5. Movement of the Disc - The disc may be advanced in any direction by completing a pass to a teammate. Players can't run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count. If the defender counts to 10 before the disc is thrown, it is a turnover and possession changes sides at that spot.
6. Change of possession - When a pass is not completed (e.g. out of bounds, drop, knocked down, interception), the defense immediately takes possession of the disc and becomes the offense.
7. Substitutions - Players not in the game may replace players in the game after a score and during an injury timeout.
8. Non-contact - No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
9. Fouls - When a player initiates contact on another player or knocks the disc out of a players hand, a foul occurs. When a defensive foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone, with players resetting themselves to where they were when the foul was called.
10. Self-Refereeing - Players are responsible for their own foul and line calls. Players resolve their own disputes. Coaches are not to be involved unless players have a rules question. Spectators should also not be involved in the calling of the game.
11. Spirit of the Game - Ultimate relies upon a Spirit of the Game that places the responsibility for fair play on every player. There are no referees. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play. The same is expected of coaches and spectators.
12. Spirit Circle - At the conclusion of play, both teams gather in a spirit circle, where typically a couple of players from the opposite team will be acknowledged for their good play or spirit. Often small tokens of appreciation are given to those players (i.e. a drink or snack).
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