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    • Home
    • About
      • Program Mission
      • Simple Rules
      • Common Terminology
      • Spirit Score
      • Brief History
      • How to Play Ultimate
    • Fall Season
      • Fall Season Overview
      • Fall Registration
      • Fall Practice
      • Fall Games
    • Spring Season
      • Spring Season Overview
      • Spring Registration
      • Spring Practice
    • Coaches
      • Cody Castonguay
      • Yunsuh Hur
    • Contact
    • Donate
    • Calendar
  • Home
  • About
    • Program Mission
    • Simple Rules
    • Common Terminology
    • Spirit Score
    • Brief History
    • How to Play Ultimate
  • Fall Season
    • Fall Season Overview
    • Fall Registration
    • Fall Practice
    • Fall Games
  • Spring Season
    • Spring Season Overview
    • Spring Registration
    • Spring Practice
  • Coaches
    • Cody Castonguay
    • Yunsuh Hur
  • Contact
  • Donate
  • Calendar
Lakeville South Ultimate

Victory Starts with Great Teamwork

Victory Starts with Great TeamworkVictory Starts with Great Teamwork

Common Terminology

 

Handler - A player that typically is responsible for throwing the disc to the Cutters.  After a Cutter catches a disc they will typically dump it back to a Handler.


Cutter - Primarily responsible for catching the discs thrown by the Handlers


Huck -  A long-distance throw, typically over 30 yards. 


Pull - The throw made after a team scores, which initiates the start of play for the next point.


Up - Verbal call to signal to downfield players that a disc has been thrown and is in the air. 


Stack - A set play where cutters line up in a formation and then run plays to get the disc


Force Home/Away - The defender(s) will align on a specific side of a disc handler to attempt to force the offense to throw to a desired side of the field.


Callahan - Term for when the defense is able to intercept a frisbee in the opponent's own endzone, resulting in an immediate point for the defense.  Is a rare occurrence and when it happens the teams get excited.


Cup - When a team is in a zone defense (typically on windy days or to try to limit deep throws) three defensive players will form a cup around the Handler to limit where they are able to throw the disc.  Only one of the defensive players can be within 10 feet of the Handler.


Hammer - Throwing the disc overhand.  It is a challenging throw and catch as the disc is usually upside down when it reaches the Cutter.


ISO (player name) - A set play, usually in the endzone, where the handler is trying to get the disc to a specific Cutter


Live Score Updates - generally posted on the Stack Team App by a volunteer parent


https://ultiworld.com/feature/ultimate-frisbee-glossary/


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